﻿using UnityEngine;

public class MaterialController : Singleton<MaterialController>
{
    [SerializeField]
    //[Lablel("置灰材质球")]
    private Material m_MatGray = null;

    [SerializeField]
    //[Lablel("图片外描边材质球")]
    private Material m_MatOutOutline = null;
    
    [SerializeField]
    //[Lablel("spine 普通材质")]
    private Material m_Spine = null;
    
    [SerializeField]
    //[Lablel("spine 灰色材质")]
    private Material m_SpineGray = null;

    public Material GetGray()
    {
        return m_MatGray;
    }

    public Material GetSpine()
    {
        return m_Spine;
    }

    public Material GetSpineGray()
    {
        return m_SpineGray;
    }

    public Material GetOutOutline()
    {
        return m_MatOutOutline;
    }
}
